Prompt: Design an app to help children learn about their emotions
Kickoff
My idea was to design an app made for children in their early stages of learning and development. The purpose was to be able to assist them in understanding and navigating their own emotions.
Project Vision
I believe this has a lot of potential. My ultimate vision for this project would be for the app work in conjunction with a separate website for parents to track their child's emotional educational progress and be given tips and guides on how to navigate through those life lessons. The goal is to simply help children recognize their own emotions and help parents guide and track their children’s feelings day to day.
Challenges
Designing a child-friendly interface
Simple use of language and images
Conveying complex ideas to children
USEFUL QUESTIONS
Who are the competitors?
How will children interact with the interface?
How can I help children recognize different emotional states in a way that they can recognize?
pRIMARY USER
Meet Dary. A 30-year-old stay-at-home mother with a high school diploma. She has two boys. Elijah, age 5, and Lucas, age 3. Both boys are homeschooled and need to find a way to educate them in every aspect.
COMPETITIVE ANALYSIS
Here’s where it gets tricky. All competitors are made and marketed towards both adults and late-teens, except for one, Sesame Street. This app however is not fully and specifically intended for emotional education. There is nothing on the market today for children and parents to learn about emotional development. So, who did I identify as potential competitors?
Calm
Headspace
YouTube
Sesame Street
IMPRESSIONS
The design
After creating a prototype from low fidelity wireframes I began constructing a working prototype after receiving feedback from an unmoderated user case study of the prototype. The design came from combining brand alignment measures and original design inspiration that mirrored a children's book.
Style guide
Combining a playful color scheme that invokes a sense of calm and happy design traits that align with the original design idea. The goal was to have children feel as though they were reading an interactive book with characters they could attach themselves to despite most of them be amorphous shapes with human-like emotion.
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primary font
Roboto | Bold
Secondary font
Archivo | Semi Bold